

If there’s another monster around, then you use the monster you’re riding to attack it. New Gameplay Additions Elevate the SeriesĪnother mechanic that Rise introduces to the gameplay formula is Wyvern Riding, where, if you inflict enough damage with Wirebug attacks, you can actually temporarily ride them and take control. Areas typically have two or three large apex monsters, and one can stumble within the vicinity of another-in which case they will battle each other for control of the area. The absence of loading screens out in the battlefield offers many different interactions, including Turf Wars, which make their return from World. This adds new dimensions to the gameplay and makes the combat even more dynamic than before. For example, you can propel yourself into the air with the Wirebug and then use it again to suspend yourself in midair before coming down with an attack. During battle, the Wirebug can be used to add combos to your attacks. In the game’s environments, the Wirebug allows you to scale walls to reach higher ground. You can utilize it for both traversal and combat. You’re equipped with a Wirebug that essentially acts as a grappling hook. Rise places much more emphasis on verticality than previous games. Thanks to the Switch’s more powerful hardware, battle and traversal run smoother than they ever did in the franchise’s 3DS entries. Much like World, the hunting grounds in Rise are vast areas instead of individual ones connected by loading screens.

Additionally, Rise is seamless where it matters: out in the battlefield. Luckily, the loading transitions between them are almost nonexistent, usually lasting only about a second.

Instead of seamlessly running between Astera’s multiple floors, you’ll have to transition through loading screens to get between Kamura’s main area and various other areas such as the arena. Kamura Village isn’t nearly as overwhelmingly big as World’s main hub, Astera. The game doesn’t provide any huge overhauls, so it’s the same core Monster Hunter experience that players will expect, but Rise manages to add in some new mechanics and aesthetics that help it stand out. However, many quality-of-life improvements that started in World can be found in Rise.
#MONSTER HUNTER RISE CONSOLE SERIES#
In the past, the series has been known for its complexity, which turned some newcomers away.

You hunt monsters in big, open, and varied environments and then salvage their parts to make equipment such as weapons and armor. Monster Hunter Rise feels very similar to Monster Hunter: World, and for good reason. The subtle changes in quality-of-life mechanics make the game a perfect fit for Nintendo’s latest system and streamlines the overall experience in case you’d like to take it on the go.
#MONSTER HUNTER RISE CONSOLE PC#
While Monster Hunter Generations Ultimate, also released in 2018, was the franchise’s debut on Nintendo Switch, Monster Hunter Rise is the first one built with the hybrid console in mind-although a PC port is also coming next year. This made me really curious to see what the future of the Monster Hunter series would hold. Monster Hunter: World saw a lot of success following its release in 2018-it has shipped over 16.8 million copies to date.
